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- ============================
- THE DOOM EDITOR UTILITIES
- VERSION 2.00
- by Brendon J Wyber
- b.wyber@csc.canterbury.ac.nz
- ============================
-
-
- COPYRIGHT
- =========
- Burn All Lawyers....
- Oh, Doom belongs to ID Software. :-)
-
-
- CONCEPTS
- ========
- Doom: Doom is a great game writen by someone who is not me.
-
- a WAD file: A wad file is the doom game data file. It contains all the
- sound, graphics, and map data that doom uses. WAD files are
- very big (over 10 Meg). The wad file is called DOOM.WAD and
- DOOM will expected it to be called that. Any new altered WAD
- files produced by these utilities MUST be renamed to DOOM.WAD
- to be run.
- NOTE: Doom is supposed to have a -FILE option but this
- just crashes on my machine
-
- a thing: A thing is an object in the doom map. A thing can be the
- player, a demon, pool of blood, or a chainsaw. Note: floors,
- walls, and ceilings are NOT things.
-
- a thing data file: A Thing data file is a text file describing all the
- things on a map. It is created and edited by these
- utilities. a Thing Data file can be copied about
- easily to aid in sharing modified DOOM levels.
-
-
- WHAT DO YOU NEED TO RUN THESE UTILITIES?
- ========================================
- An IBM capable of running DOOM.
- The Registered version of DOOM.
- Enough spare disk space to have a second copy of the WAD file.
- Patience and Understanding.
-
-
- HOW DO I EDIT A FILE?
- =====================
- For an introduction to the long-winded and lengthy process of editing
- the WAD file run the QUICKGO file.
-
-
- DDIR
- ====
- This program is used for displaying and modify the WAD file. It does
- four things...
-
- To Display the Directory of the WAD file:
- For those of you who are interesting in the structure of the WAD file
- you can use the following command:
- DDIR <wadfilename> LIST_DIR
- where <wadfilename> is the name of the WAD file (usually DOOM.WAD).
-
- To Display a List of the Things on a map:
- To get just a list of all the things on a level use the following
- command:
- DDIR <wadfilename> LIST_THINGS <game> <level>
- Example: To list on game 1 level 1
- DDIR DOOM.WAD LIST_THINGS 1 1
-
- Do Create A Thing Data File from a WAD File:
- This is done to extract the things information of a level to a special
- Things Data file. Use the command:
- DDIR <wadfilename> EXTRACT_THINGS <game> <level> <datafilename>
- Example: To get thing data file called BEAT.ME of game 2, level 2
- DDIR DOOM.WAD EXTRACT_THINGS 2 2 BEAT.ME
-
- Do Insert the ThingData file into a WAD file:
- This is done to rebuild a WAD file to include the things from a THINGS
- DATA file. This is done to actually tell doom about the new stuff in the
- THING DATA file. Use the command
- DDIR <oldwad> INCLUDE_THINGS <game> <level> <thingdata> <newdata>
- Example: To include a things data file for game 1 level 2 in HARDER.12
- into a WAD file called TEST.WAD you would use the command:
- DDIR DOOM.WAD INCLUDE_THINGS 1 2 HARDER.12 TEST.WAD
-
-
- DEDT
- ====
- This is the doom editor for things. Basically it allows you to graphically
- edit the THING DATA files.
- To run the Editor use the following command:
- DEDT <wadfilename> <game> <level> <input-thingdata> <output-thingdata>
- Example: To edit game 2 level 3 with a things data file called THINGS.23
- and save the changes into NEWTHING.23:
- DEDT DOOM.WAD 2 3 THINGS.23 NEWTHING.23
- (Note: input and output thing data files can be the same)
-
- Once in the Map Editor everything should be displayed:-
- Lines are shown in white of the MAP
- Little green +;s mark the player start positions
- Little red +'s mark the Baddies
- Little white +'s mark other things
- Yellow Cross Hairs in centre mark the current area. If the CrossHairs
- are on an object the object will be displayed on the bottom left of
- the screen.
-
- To move about:
- PLUS and MINUS will change the scale of viewing
- Use the cursor keys.
- Space will toggle movement between slow and fast
-
- To exit the Editor:
- Q to quit without saving changes (will prompt for conformation, Press Y)
- E to exit saving changes
-
- To delete a thing:
- Move the cross hairs over it and press DEL
-
- To Insert a thing:
- To change the Type of thing insert press T and follow the menu at the top
- of the screen.
- Note: option 5-Value will allow you to insert any number (must be four
- digits so precede with zero if value < 1000). Be careful with this
- as DOOM will crash on a bad value.
- To change the Angle Facing of the thing (only important if enemy)
- use the A key. Values are as follows
- 45 90 115
- \|/
- 0 --+-- 180
- /|\
- 315 270 225
- To insert the thing press Insert and it will appear on the cross hairs.
- Note: all insert things appear on ALL levels.
-
-
-
- SUMMARY OF QUICKGO.BAT
- ======================
- In the process of running QUICKGO.BAT you do the following four steps:-
- RENAME DOOM.WAD DOOMWAD.OLD
- DDIR DOOMWAD.OLD EXTRACT_THINGS 1 1 Things.11
- DEDT DOOMWAD.OLD 1 1 Things.11 New.11
- DDIR DOOMWAD.OLD INCLUDE_THINGS 1 1 New.11 DOOM.WAD
-